The working codes right now are BLOCKS (gives a +1 Blocks Potion) and RELEASE (gives 1,000 Blocks). Redeem both in the Shop menu after finishing the tutorial. But here's what most players miss: the potion is worth far more than the flat Blocks if you use it during your first bridge build, not while AFK mining.
That early potion timing is the hidden variable that separates smooth starts from sluggish ones. Most new players burn it randomly or save it too long. The code rewards are small enough that wasting them barely hurts—until you realize you could have hit your first win threshold an hour sooner and unlocked the pickaxe upgrade loop that changes everything.
First-Hour Priorities: Build First, Mine Second
The tutorial teaches you to click for blocks, build bridges, and mine ores while AFK. What it doesn't emphasize: the bridge is your progression gate, not your bank account. Sitting in the mine with a weak pickaxe earns trivial ore income compared to what you unlock after your first win.
Here's the asymmetry. Early bridge building with the +1 Blocks Potion active means each click pushes you further toward the win threshold. That win unlocks better zones, better pickaxes, and better ore values. A player who potions-through the first bridge hits this unlock cascade 20–40 minutes before someone who "efficiently" AFK mines first. The second player has more blocks in inventory but hasn't progressed.
| Early Choice | Short-Term Result | Long-Term Cost |
|---|---|---|
| Use potion during first bridge build | Faster win unlock | None; potions are replaceable |
| Save potion for "harder" bridge later | Slower first win | Delayed pickaxe upgrades, lower ore rates |
| AFK mine before first win | Small ore stockpile | Stuck in low-value zone while others progress |
The pickaxe upgrade loop is where the game actually lives. Better pickaxe → faster ore → more blocks → further bridges → better zones → even better pickaxes. Breaking into this loop should dominate every first-hour decision. The RELEASE code's 1,000 Blocks? Nice buffer. The BLOCKS potion? That's your loop-entry tool if timed right.
One mechanical detail the tutorial buries: you must finish the tutorial before the Shop button appears. The redemption box hides at the bottom of the Exclusive Shop window, below the scroll. Miss this and you'll wander wondering why codes "don't work."

The Codes That Don't Exist Yet (And Why That Matters)
No expired codes are listed as of the source check. This is unusual for a Roblox simulator and suggests two things. First, the game is early enough that the code rotation hasn't started. Second, the current codes are likely to expire soon without warning once the developer begins regular updates.
This creates a specific decision pressure. If you're reading this and the codes still work, redeem immediately. Don't "come back later." SimForge's pattern in other games—join their Discord or Roblox group for drops—means future codes will likely release through community channels first, not through predictable in-game announcements.
The trade-off: community monitoring costs attention. Discord notifications, group joins, page bookmarks. For a casual player, this overhead may exceed the value of intermittent block injections. The alternative is accepting slower natural progression. Neither choice is wrong, but mixing them—half-attending to codes, missing most, feeling FOMO—is the worst path. Commit to chasing codes or ignore them entirely.
| Strategy | Time Cost | Reward Profile | Best For |
|---|---|---|---|
| Full code hunter (Discord, groups, bookmark) | 10–15 min/week | Spiky; occasional large injections | Players who check daily anyway |
| Passive bookmark checker | 2 min/week | Misses most limited codes | Casual players who want easy wins |
| Ignore codes entirely | Zero | Smooth, slower curve | Players who find external tracking tedious |
The hidden variable: code potions often stack with in-game potions. If future codes follow the BLOCKS pattern, hoarding multiple potion codes for a single long bridge attempt could yield nonlinear gains. This is speculative—no stacking confirmation exists—but worth testing with small potions before risking rare ones.

Common Time Wastes and How to Avoid Them
Rejoining to "fix" codes. The source mentions closing and reopening if a new code fails. This works because it forces a server switch to updated builds. But players often rejoin three, four times unnecessarily. Two attempts, then check if the code actually expired. Server hopping burns minutes for no gain.
Upgrading pickaxe before first win. The tutorial shows pickaxe upgrades exist. New players instinctively grind ore for the first upgrade. Don't. The starting pickaxe is sufficient to reach win one. Post-win ore values make the same upgrade cheaper in effective time. Early upgrade = paying premium prices in a low-income zone.
Bridge-building without potion alignment. If you have any active potion, it runs in real time regardless of your activity. Start a bridge, get interrupted, come back to expired potion and half-built bridge. Potions reward focused sessions. No potion active? Then scattered play is fine.
The most expensive mistake: ignoring the win threshold to "prepare." Some players want "enough blocks saved" before attempting the bridge. The game doesn't work this way. Wins unlock multipliers. Preparation without wins is linear grind in a sublinear zone. The counterintuitive play is to push bridges aggressively, fail if needed, but unlock the win that makes everything else efficient.

What to Do Right Now
Open the game. Finish the tutorial if you haven't. Hit Shop, scroll to the bottom, redeem BLOCKS and RELEASE. If you have a bridge in progress, finish it normally. Start your next bridge fresh with the +1 Blocks Potion active. Don't AFK mine until after your first win. After that win, upgrade your pickaxe with the ore you've naturally accumulated, then decide if code-hunting fits your play style.
The one change: treat early potions as progression accelerants, not resource cushions. Everything else follows.



