DEATH STRANDING 2 Beginner's Guide - Tips & Tricks
Getting Started
Death Stranding 2: On The Beach picks up after the tumultuous events of the first game, dropping you back into a fractured, post-apocalyptic world. Unlike traditional action games, this is a traversal and connection simulator. Your first steps will feel deliberately slow, but that is by design. When you begin, you are introduced to a refined version of Sam Porter Bridges, now equipped with new tools and facing an evolved threat landscape featuring the Extinction Entities and the Drawn.
There is no traditional character creation in Death Stranding 2. You play as Sam, though the game introduces a deep Appearance Customization system early on. You can adjust Sam's facial hair, hair style, and scars. More importantly, you unlock cosmetic armor slots that change Sam's physical appearance without sacrificing the stats of your underlying gear. Do not stress over these choices initially, as cosmetic items can be swapped out at any shelter or knot.
Your true "creation" happens in the Equip Loadout menu. Before stepping out of the first hub, take five minutes to organize your backpack. The game defaults to giving you a standard, square backpack. While functional, it creates a massive silhouette that will catch the wind and throw off your balance. If you unlock the All-Terrain Skeleton early, equip it immediately. Your starting loadout should be light: a couple of handfuls of Recovery Pouches, one or two Fragile Grenades, and a single weapon. Overpacking is the fastest way to ruin your first few hours.
Pay close attention to the prologue's narrative beats. The game uses this time to establish the new "Drawing" mechanic, where enemies actively attempt to pull Sam into an alternate dimension. Understanding this visually—watching for the shimmering distortions in the air—is critical before the game truly opens up and leaves you to your own devices.

Core Mechanics
The Weight and Balance System
Every piece of cargo has a weight and a physical shape. Death Stranding 2 uses an advanced physics engine where your center of gravity dictates your movement. If you stack four tall crates vertically, Sam will wobble. If you attach a long ladder horizontally to your backpack, it will clip through rocks and get snagged on foliage. Always distribute weight evenly. The game provides a visual indicator (a silhouette on the left side of your HUD) showing your center of mass. If the dot drifts outside the silhouette, you are one stumble away from losing your cargo.
BB and the Odradek Scanner
Your Bridge Baby (BB) remains your most important companion. The Odradek scanner, attached to Sam's suit, does three vital things: it detects BTs (Beached Things) by changing color and spinning speed, it highlights terrain topology to help you plan routes, and it pings nearby lost cargo. Keeping your BB calm is a core loop. If you take a hard fall, your BB will become distressed. You must access your menu and soothe it by gently rocking the controller or pressing the prompt. An distressed BB will not scan effectively, leaving you blind to hidden threats.
Timefall and Degradation
Timefall—rain that ages whatever it touches—returns with a vengeance. It damages your cargo boxes, reducing their condition percentage until they are destroyed. It also degrades your weapons and boots. You can craft "Timefall Shelters" (tent-like tarps) to stand under, but the most efficient mitigation is route planning. Look at your map's weather forecast. If a mountain pass is experiencing heavy Timefall, consider taking a longer route through a cave system or ruined highway.
The Chiral Network and Asymmetric Multiplayer
You are rebuilding the Chiral Network, a quantum internet linking isolated survivor colonies (Knots). As you deliver packages, you earn "Likes"—the game's currency for progression. More importantly, connecting a Knot to the network opens up the online layer. You will start seeing bridges, climbing ropes, zip-lines, and safe houses built by other players. You can upvote these structures with Likes, which benefits the original creator. You cannot see other live players; you are interacting with their asynchronous ghosts. However, DS2 introduces a new Raiding mechanic. If you build a robust automated defense network around a Knot, other players' NPC raiders might attack it, yielding rare resources if your defenses hold.
The Drawing Mechanic
New to DS2, the Drawn are humanoid entities that actively hunt Sam. Unlike BTs, which are largely stationary or passive until you hold your breath, the Drawn will chase you. When a Drawing begins, your screen distorts, and Sam is pulled toward a rift. You must physically sprint in the opposite direction, often while navigating rough terrain, to escape the tether. Standard weapons do not work on the Drawn; you must use specialized Odradek-frequency pulses or specific new ordinance to break their grip.

Early Game Tips
The first 5 to 10 hours of Death Stranding 2 can be overwhelming because the game hands you the keys to the world and says "go." Here is exactly what you should prioritize to build a strong foundation.
- Unlock the Zipline Network ASAP: Ziplines are the ultimate endgame traversal tool, but you can start building the foundation early. Whenever you unlock a new Knot, look at the surrounding topography. Find high peaks between your current location and the next objective. Plop down a Level 1 Zipline Post. Even if you don't have the PCC (Portable Chiral Constructor) grade to make them long-range yet, placing the generators means you only have to upgrade them later, saving you massive amounts of trekking time.
- Stick to Roads and Rivers Initially: Do not try to be a mountain goat right out of the gate. Your weight capacity and stamina are too low. Follow the riverbeds (watch out for MULEs) and paved highways. Rivers are flat, guarantee you won't fall off a cliff, and often lead directly to Knots.
- Hoard Your Early Structural Materials: When you find ceramics, metals, and resins, do not blow them on random signposts. Save them for PCC Level 2. Level 2 allows you to build generators, watchtowers, and weather shelters. One well-placed generator along a high-traffic route is worth a hundred climbing ropes.
- Take "Standard Orders" Over Premium Ones: Premium orders offer huge rewards but come with extreme time limits, fragile cargo, or heavy weights. In the early game, take standard orders. The goal is to level up your stats quietly. A delivery completed with zero damage yields a much higher stat boost than a premium delivery completed with damaged goods.
- Master the Power Skeleton: Once you unlock the Power Skeleton, your gameplay will fundamentally change. It drastically increases your carry weight and allows you to sprint up steep inclines. Make it your immediate crafting priority. To fuel it, you need to punch BTs or gather cryptobiotes. The skeleton turns Sam from a vulnerable courier into a walking tank.
- Scan Constantly: Get into the habit of tapping the scan button every twenty seconds. It reveals MULE camps (which you should avoid or stealth-clear), hidden caches of materials, and the footprints of other players, which almost always indicate a safe, pre-charted path through dangerous territory.

Common Mistakes to Avoid
Death Stranding 2 punishes impatience. If you treat it like a standard open-world game, you will have a miserable time. Avoid these critical errors.
- 1. The "Pack Mule" Syndrome: Trying to take five orders at once because they are "on the way." This makes your backpack a massive, unwieldy sail that catches the wind and guarantees you will tumble down a hill, destroying all five orders. Take one or two orders. Complete them perfectly. Rinse and repeat.
- 2. Fighting MULEs Head-On: MULEs (porter-bandits) are numerous and will stun-lock you with their Strand weapons. Early on, you do not have the ammo or armor to fight groups of them. Use stealth. Throw a decoy (like a丢失 cargo box) away from your path, or sneak around their camps using the tall grass. If you must engage, use your bola gun to tie them up, or the stun baton if you have the Power Skeleton. Never use lethal force, as it increases BT density in the area.
- 3. Ignoring Boot Degradation: Sam's boots degrade with every step, but the degradation spikes massively when you run down steep rocky slopes. Running down a mountain without a ladder or climbing anchor will shred your boots in seconds. If your boots break, Sam runs significantly slower and takes more stamina damage. Always carry two spare pairs of boots in your standard loadout.
- 4. Wasting Blood Grenades on the Drawn: In the first game, Blood Grenades were the ultimate BT killer. In DS2, the new Drawn enemies are not BTs; they are interdimensional entities. Throwing a Blood Grenade at a Drawing will do nothing and leave you defenseless. Learn to identify the threat immediately by the visual distortion and use the appropriate countermeasure.
- 5. Building Without Purpose: Because building is fun, players often spam ropes and ladders everywhere. Every structure costs resources and contributes to "structural load" in an area. If a zone has too much structural load, you cannot build anymore until things decay. Build a ladder only when you look at a cliff and think, "I will need to come back up here multiple times." For single drops, just slide down on your butt.
- 6. Holding Your Breath Too Long: When hiding from BTs in the tar, the instinct is to hold your breath until they pass. If you hold it past the red line, Sam will gasp, stand up, and instantly be consumed. Instead, hold your breath, and the second the BT turns its back to you, release the button and move. You can move slowly while BTs are nearby as long as you are not sprinting or holding your breath.

Essential Controls & Settings
Death Stranding 2's control scheme is intentionally complex, mapping different actions to different levels of trigger pressure. Tweaking your settings is mandatory for an enjoyable experience.
Key Bindings to Master
- Left/Right Trigger Shift (L2/R2): Pressing halfway equips a left/right hand item (like a rope or grenade). Pressing fully uses the item. Master the half-press. It allows you to hold a grenade without throwing it, giving you time to aim.
- Shoulder Buttons (L1/R1): These are your "Shift" buttons. Holding L1 and moving the left stick allows you to shift the weight of your backpack. If you are leaning left, shift right to rebalance.
- Circle/B Button (Interact): Context-sensitive. Used for picking up cargo, entering vehicles, and triggering BB soothing. Pay attention to the icon in the bottom right.
- Touchpad (DualSense/Controller): Swiping up opens the inventory. Swiping left/right cycles through equipment. Clicking the touchpad enters BB view.
Recommended Settings
Before you leave the first area, go into the Settings menu and make these adjustments:
- Camera Sensitivity: Raise this by 10-15% from the default. The default is sluggish, which is fatal when you need to quickly scan behind you during a Drawing event.
- HUD Customization: Turn off the "Distance to Objective" arrow if you want a more immersive experience, but keep the "Cargo Condition" bar prominent. Turn on the "Directional Damage Indicator"—it is crucial for locating MULEs shooting stun guns from off-screen.
- Controller Vibration: Set to High. The haptic feedback is not just for immersion; it is a gameplay tool. The controller will pulse gently when you are near a hidden cache, and it vibrates intensely when you are off-balance, letting you correct your posture without looking at the HUD.
- Subtitle Size: Increase this. Hideo Kojima games feature massive lore dumps over the codec (BRIDGES radio). The default subtitle size is notoriously small.
- Aim Assist: Keep this on "Standard" for your first playthrough. The new enemy types move erratically, and the shooting mechanics are secondary to the traversal.
Progression System
You do not level up Sam's HP or Attack in a traditional RPG sense. Progression in Death Stranding 2 is horizontal, focused entirely on logistics, infrastructure, and connection.
Courier Rank & Legend
Your overall progression is measured by your Legend, which is a compilation of five sub-ranks. Every delivery evaluates you on different criteria, and the highest grade you achieve pushes that specific rank up.
- Time Rank: Delivering under the suggested time limit. Unlocks faster movement animations and later, vehicle upgrades.
- Condition Rank: Delivering cargo with 100% integrity. Unlocks higher-capacity cargo boxes, armor plating, and better seals to protect against Timefall.
- Quantity Rank: Delivering massive amounts of weight in a single trip. Unlocks exoskeleton upgrades (Power, All-Terrain, Speed skeletons).
- Connection Rank: Tied to advancing the main story and linking new Knots to the Chiral Network. Unlocks new map regions, advanced fabrication blueprints (like Ziplines and Bridges), and new weapons.
- Explorer Rank: Finding hidden prepper shelters, collectibles, and mapping out the terrain. Unlocks scanner upgrades (longer range, more pings) and cosmetic gear.
Unlocks and Fabrication
As your Connection Rank increases, new items appear in the Fabrication terminals at Knots. The progression loop looks like this: Deliver standard goods -> Link a new city -> Unlock Level 2 PCC -> Build a zipline network -> Take on heavier Premium Orders -> Unlock Level 3 Skeleton -> Repeat. Do not ignore the Preppers. These are eccentric NPCs living off the grid. Finding them and completing their strange requests often unlocks unique, non-standard equipment, like specialized stun rounds or advanced oxygen masks for deep-water wading.
The Asynchronous Progression
Your progression is permanently tied to the online network. When you build a bridge, it uploads to the server. As other players use it, you passively earn "Team Likes." These Likes function as a global experience pool that occasionally triggers automatic unlocks for your character, rewarding you for being a good digital citizen. Conversely, if you build a zipline that goes nowhere, players will downvote it, wasting your resources. Build with utility in mind.
Resources & Where to Find Help
Death Stranding 2 is a dense, weird, and occasionally opaque game. When you get stuck, whether it's a boss fight against an Extinction Entity or simply trying to figure out how to get a cargo truck up a 70-degree incline, these resources are your best friends.
Official and Semi-Official Resources
- The In-Game Mailbox: The most underutilized tool by beginners. Other players can send you direct messages, and NPCs constantly mail you tutorials based on your recent actions. If you keep falling over, check your mail; Bridges HQ will likely have sent you a diagram on how to properly distribute weight.
- The DS2 Visual Database: Accessed from the pause menu, this acts as an evolving wiki for everything you have discovered. It tracks enemy weaknesses, material locations, and knot histories. If you forget what a specific new BT variant does, check here before Googling it.
Community Wikis
- Fextralife Death Stranding 2 Wiki: The absolute best resource for raw data. If you need to know exactly how many Resins are required to build a Level 3 Zip-line, or the specific drop rates of rare materials from MULE camps, Fextralife has it mapped out. The search function is highly optimized.
- Death Stranding Wiki (Fandom): Better for narrative and lore digging. If you are confused about the timeline jumps or the exact nature of the new Extinction Entities, this wiki breaks down Kojima's cryptic lore into digestible paragraphs.
Video Guides and Map Tools
- YouTube - "Interactive Map" Videos: Because the in-game map only reveals topology as you walk it, early game route planning is a nightmare. Search YouTube for "DS2 [Region Name] Ideal Zipline Routes." Content creators spend hundreds of hours charting the mathematical peak-to-peak routes. Copying their zipline networks will save you dozens of hours of trial and error.
- MapGenie.io: MapGenie will inevitably host a fully interactive, filterable map for DS2. You can toggle icons for Prepper locations, hidden caches, memory chips, and optimal climbing anchor spots. Keeping this open on a phone or second monitor while playing turns the exploration from a frustrating guessing game into a targeted checklist.
Community Discords
- The Official Kojima Productions Discord: Good for general discussion, fan art, and official announcements. They often have dedicated channels for troubleshooting technical issues.
- r/DeathStranding on Reddit







