DEATHLOOP Wiki - Complete Guide
Quick Facts
Developer: Arkane Studios Lyon
Publisher: Bethesda Softworks
Release Date: September 14, 2021
Platforms: PlayStation 5, Xbox Series X/S, Windows PC
Genre: First-person action-adventure, immersive sim, stealth shooter
Setting: Blackreef Island, 1960s alternate future
Game Mode: Single-player (with an optional multiplayer invasion mode)

What Makes It Special
At first glance, DEATHLOOP looks like a stylish, time-bending shooter. However, beneath its retro-futuristic aesthetic and jazzy soundtrack lies one of the most intricate puzzle boxes in modern gaming. The game flips the traditional immersive sim formula on its head by taking away the fear of failure. In a standard Arkane game, getting caught or dying means reloading a save. In DEATHLOOP, dying just means waking up at the beginning of the day with a clearer idea of what to do next.
The true magic of DEATHLOOP is its interconnected world design. Blackreef is split into four distinct districts, each changing dynamically depending on the time of day you visit them. A door that is locked in the morning might be left wide open in the afternoon. A guard who holds a crucial key in the evening might be out partying at noon. To break the loop, you cannot just shoot your way through every problem; you must observe, learn the routines of the island's inhabitants, and manipulate the timeline to set up the perfect, flawless day.
Furthermore, the game features a brilliant narrative tug-of-war through its multiplayer component. If you play online, another player can invade your game as Julianna, the lethal rival of the protagonist. This turns a methodical puzzle game into a tense, unpredictable cat-and-mouse survival horror experience, completely changing the pace and emotional stakes of a given loop.

How to Play
DEATHLOOP operates on a macro and micro level. Understanding both is crucial to mastering the game.
The Loop Structure
Your day is divided into four time periods: Morning, Noon, Afternoon, and Evening. Each day, you choose one district to visit during each period. You can never visit the same district twice in one day, nor can you visit all four districts in a single loop. This means you are always missing out on something, forcing you to prioritize your objectives. When the day ends (or you die), you are thrust back to the morning, losing the weapons, ammo, and slabs (powers) you picked up—unless you invest resources to keep them.
Infusing and Residuum
Residuum is a glowing blue substance left behind by dead Visionaries, killed Eternalists, and certain objects. It is the only currency that persists through the loop. By harvesting Residuum, you can "infuse" your favorite weapons, character trinkets, and slabs, permanently adding them to your loadout for future loops. Managing your Residuum economy is the key to progression. If you die without purging your harvested Residuum at a machine, you lose it all.
Combat and Slabs
Combat in DEATHLOOP is fast, fluid, and highly customizable. You can carry two weapons, a melee weapon, and up to four Slabs. Slabs are magical powers inherited from the island's Visionaries. Examples include Shift (short-range teleportation), Nexus (linking enemies together so they share damage), Karnesis (telekinetic pushing), and Aether (temporary invisibility). You can also equip Trinkets to modify your guns and character, allowing you to build anything from a silent sniper assassin to a shotgun-toting tank who dual-wields pistols.
Stealth vs. Aggression
Like previous Arkane titles, you can approach almost any situation from multiple angles. You can sneak through the bushes, hang off ledges, and silently eliminate targets using a machete or a suppressed pistol. Alternatively, you can kick down doors, fire a rocket launcher into a crowd, and use your powers to wreak havoc. The game adapts to your playstyle, though extreme aggression often alerts Julianna to your location.

World & Lore
DEATHLOOP takes place on Blackreef, a small, isolated island frozen in a stylized version of the 1960s. The island was originally home to a marginalized indigenous group and a military facility, but it has been hijacked by the AEON Program, a cult-like collective of eccentric, wealthy young people called "Eternalists."
The AEON Program
The AEON Program was founded by Egor Serling, a brilliant but unhinged scientist. The program promises its followers immortality and an endless party, free from the consequences of the outside world. The Eternalists wear ridiculous masks, party constantly, engage in rampant violence, and exhibit absolutely no fear of death—because they know they will just wake up the next morning with no memory of getting shot in the face. This creates a surreal, chaotic atmosphere where enemies will literally thank you for killing them in creative ways.
The Visionaries
The island is ruled by eight Visionaries: the architects and leaders of the loop. Each Visionary represents a different facet of the AEON Program. There is Harriet Morse, the charismatic spiritual leader who spreads toxic spores; Aleksis "The Wolf" Dorsey, a loud, obnoxious party bro who demands everyone wear ridiculous wolf masks; Charlie Montague, a twisted game designer who forces people into deadly puzzles; and Egor Serling himself, who hides in his underground bunker studying the anomalies of the loop. To break the loop, every single one of them must die in a single day.
Colt and Julianna
You play as Colt Vahn, a gruff, no-nonsense investigator who woke up on the beach with no memory of how he got there. As he pieces together his past, he realizes he was the one who helped build the loop, and now he wants to destroy it to free everyone. Standing in his way is Julianna Blake, a fellow Visionary who is deeply in love with the loop. To Julianna, Blackreef is paradise. She views Colt as a monster trying to destroy their perfect world, and she will stop at nothing to put him back in his place.

Getting Started Guide
Stepping into Blackreef for the first few loops can be incredibly overwhelming. The map is confusing, the enemies hit hard, and the concept of time manipulation is a lot to juggle. Here is a step-by-step approach to surviving your first few days.
Embrace the Death
The most important mental shift you need to make when starting DEATHLOOP is to stop fearing death. In the early hours, you are underleveled and outgunned. You will die constantly, and that is entirely by design. Use your early loops as recon missions. Run into a district, see what enemies are there, find important code fragments or keys, discover the layout of the maps, and then get killed or let the time period expire. Information is your most valuable resource.
Follow the "Lead" System
The game features a "Leads" menu in your journal. This is your primary guide. Whenever you discover something interesting—like a note mentioning a secret bunker, a combination to a safe, or a strange anomaly—journal it as a Lead. The game will then guide you on where and when you need to go to pursue that Lead. If you ever feel lost, ignore the main objective of "Kill all 8 Visionaries" for a while and just chase down Leads. The path to the perfect loop will naturally reveal itself.
Focus on Upgrading Early
Do not worry about hunting Visionaries on your first few days. Instead, focus on gathering Residuum. Kill regular Eternalists, harvest their glowing blue essence, and find the purple Residuum containers hidden around the maps. Invest this Residuum into infusing a weapon you like (like the Tribunal or the Limp-10), a reliable Slab (Shift is highly recommended for beginners as it allows for easy escapes), and a few good Trinkets. Once you have a permanent, upgraded loadout, the difficulty curve drops significantly.
Learn the Maps Dynamically
Do not just memorize the layout of a district; memorize how it changes. Notice which doors are open in Updaam in the Morning versus the Evening. Pay attention to where the guards are stationed in Karl's Bay at Noon compared to Afternoon. The game is designed so that a puzzle in one district during one time of day is often solved by visiting a different district at a different time of day. For example, if you need a password to open a door, you might need to go to a completely different map in the morning to overhear someone saying the password, and then use it in the afternoon.
Read and Listen to Everything
Arkane Studios is famous for its environmental storytelling. Pick up every piece of paper, read every note, listen to every audio log. Not only does this provide fantastic context for why the island is the way it is, but it also provides critical gameplay hints. Visionaries often leave notes complaining about each other, which will reveal their vulnerabilities, their schedules, or their secret hiding spots. An offhand comment in a discarded diary entry might be the exact clue you need to figure out how to isolate a target.
Play Invader Mode Early
Once you unlock the ability to play as Julianna, try invading a few games. Even if you are terrible at it and get killed immediately, playing as the Invader teaches you an invaluable lesson: it shows you what it looks like when another player is trying to hunt Colt. You will learn the sneaky routes, the good sniper spots, and the predictable behaviors of Colt players. When you switch back to playing as Colt, you will be much better equipped to deal with human Juliannas because you will know exactly how they think.
Common Questions
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Do I have to play online?
No. DEATHLOOP can be played entirely offline. If you play offline, Julianna will still invade your game, but she will be controlled by a relatively predictable AI instead of a real person. You can also turn off invasions entirely in the settings if you just want to explore and solve puzzles in peace.
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How long does it take to beat the game?
A standard playthrough takes about 15 to 20 hours. However, because the game is an immersive sim with high replayability, players who want to uncover every secret, find every piece of lore, and experiment with different builds can easily spend 30 to 40 hours on Blackreef.
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What happens when I beat the game? Is there a New Game Plus?
Yes. Beating the game unlocks a new timeline that acts as a New Game Plus mode. This mode remixes enemy placements, changes some of the Visionary behaviors, and gives you access to new perks and weapons, offering a significantly harder and more unpredictable experience for veterans.
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Can I kill all 8 Visionaries in one run right from the start?
Technically, no. The game requires you to gather specific information and set up specific environmental changes (like rigging a fireworks display or sabotaging a power grid) before it is even physically possible to eliminate all 8 targets in a single day. You must progress through the story to unlock the "Perfect Loop" opportunity.
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Is this game connected to Dishonored?
Yes, but only through subtle easter eggs and shared lore concepts. DEATHLOOP takes place in its own standalone universe, but keen-eyed players will notice references to the Outsider, Dunwall Tower, and even a specific weapon from the Dishonored series hidden on the island. Arkane has confirmed they share a thematic multiverse, but you do not need to play Dishonored to understand DEATHLOOP.
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What is the best starting Slab?
Shift is widely considered the best Slab for beginners. It allows you to teleport a short distance, which is incredibly useful for escaping danger, crossing gaps, or closing the distance for a melee takedown. Aether (invisibility) is a close second for players who prefer a strict stealth approach.






