ICARUS Wiki - Complete Guide
Overview
ICARUS is a session-based multiplayer survival game developed by RocketWerkz, a New Zealand-based independent studio founded by Dean Hall, the creator of the popular DayZ mod. Originally conceptualized as a PvPvE experience, ICARUS shifted its focus during development to become a strictly PvE cooperative survival game, a change that ultimately defined its core identity. The game was officially released on December 3, 2021, after a highly successful period in early access, and is available exclusively on the PC platform via Steam.
At its core, ICARUS is a game about risk versus reward. Players take on the role of prospectors dropped onto the treacherous, alien surface of a frontier world. Unlike traditional open-world survival games where players establish a permanent base and live indefinitely, ICARUS introduces a strict session-based mechanic. Prospects (missions) are time-limited. If you fail to reach the dropship and escape the planet before the timer runs out, you lose everything you brought with you and everything you built during that session. This ticking clock creates a palpable tension that forces players to balance ambition with survival, making every decision feel weighty and consequential.

Gameplay Mechanics
The gameplay loop of ICARUS is divided into two distinct phases: the orbital station (which serves as the game's lobby and progression hub) and the planetary surface (where the actual survival gameplay takes place). Understanding the interplay between these two phases is crucial to mastering the game.
The Orbital Station and Progression
Between missions, players inhabit a personal orbital space station. This area is completely safe from the environmental hazards of the planet below. Here, players manage their inventory, craft advanced items that require the station's specialized fabrication modules, and most importantly, spend their hard-earned Tech Points. Tech Points are the permanent progression currency in ICARUS, earned by completing specific objectives during prospects, such as researching new items or defeating certain enemies. Because your character's physical stats reset with every drop, Tech Points are the only thing you truly keep, allowing you to unlock higher-tier crafting schematics permanently.
Session-Based Survival
When players accept a prospect, they choose a drop location, a time limit (ranging from a few hours to several in-game days), and a set of mission objectives. Upon landing, the timer begins. You must chop trees, mine rocks, hunt for food, and build shelters entirely from scratch during every single session. The limited-time nature of the game means you cannot afford to be idle. As the timer approaches zero, a dropship will land at your initial landing zone. If you are not onboard when the engines fire, you are left behind, and your character is wiped.
Crafting and Building
ICARUS features a deep, tier-based crafting system. Players start with primitive stone tools and must gradually work their way up to modern firearms, advanced electronics, and powered exosuits. The building system is robust, utilizing a structural integrity mechanic where unsupported structures will collapse. Players must build shelters to protect themselves from the elements, construct workbenches to process raw materials into usable components, and eventually erect massive industrial complexes to automate the production of late-game resources like concrete, steel, and plastics.
Environmental Hazards and the Storm System
The planet ICARUS is actively hostile. The most prominent threat is the weather, specifically the storm system. The atmosphere periodically generates massive storms that sweep across the map. These are not mere visual effects; they are deadly physical events. Storms bring lightning strikes that can set forests ablaze, destroy player-built structures, and create shockwaves that can instantly kill unprotected players. Players must build lightning rods, reinforce their bases, or seek deep underground shelter to survive these catastrophic events. Additionally, the planet features varied biomes, each with its own extreme temperatures, requiring players to craft insulated armor and consumables to avoid freezing to death in the arctic or succumbing to heatstroke in the desert.

Story & Setting
The narrative backdrop of ICARUS is rooted in classic science fiction tropes of human hubris and corporate greed. The game is set in a future where humanity has taken to the stars, driven by the demands of overpopulation and resource depletion on Earth. The discovery of ICARUS, a seemingly lifeless planet in a nearby star system, sparked an interstellar gold rush. The planet was found to be rich in exotic minerals—most notably Exotics—a substance that possesses unique properties capable of revolutionizing technology, medicine, and energy production back on Earth.
To harvest these resources, massive orbital stations were constructed in orbit around ICARUS, and a system of "Prospectors" was established. These prospectors are essentially disposable laborers contracted by mega-corporations. They are dropped from orbit in small pods to specific coordinates, tasked with extracting resources, completing survey missions, or establishing forward operating bases, and then extracting via dropship before their orbital window closes.
The central mystery of the game revolves around the planet itself. Despite initial scans declaring ICARUS devoid of life, prospectors quickly discovered that the planet is far from dead. The terraforming process that was begun to make the planet habitable went catastrophically wrong. This failed terraforming mutated the local flora and fauna, creating aggressive, bizarre creatures that stalk the landscape. Furthermore, the Exotic minerals themselves seem to be tied to strange, alien structures buried deep underground, hinting at a much older, perhaps sentient, presence on the planet. As players progress through the game's chapters, they slowly unravel the truth behind the failed colonization effort and the true nature of the Exotics, though the game wisely keeps the focus on the visceral experience of survival rather than heavy cinematic storytelling.

Key Features
ICARUS sets itself apart from the saturated survival game market through several distinct design philosophies and mechanics. Below are the unique selling points that define the experience:
- Session-Based Format: Unlike games like Ark or Rust, ICARUS forces you to start fresh with every mission. This eliminates the "endgame grind" fatigue, as every drop feels like a tense, self-contained survival experience with a clear beginning, middle, and end.
- Strict Time Limits: The ticking clock of the dropship timer creates constant urgency. It prevents players from turtling up in a safe base and forces them to take calculated risks to complete their objectives before time runs out.
- Permanent Tech Progression: While you lose your physical gear at the end of a mission, the Tech Points you earn allow you to permanently unlock better schematics. This creates a highly satisfying gameplay loop where early missions are desperate struggles for survival, while later missions feel like high-tech sci-fi operations.
- Dynamic Weather and Storm Destruction: The weather system is a genuine, terrifying threat. Lightning can start massive wildfires that spread realistically through forests, burning down player bases and altering the landscape. The destructible environment adds a layer of unpredictability to base building.
- Deep Crafting Tiers: The game spans multiple distinct technological eras. Players will progress from using bone and stone tools, to medieval-style iron and steel gear, all the way to modern assault rifles, concrete bunkers, and futuristic powered exosuits.
- Immersive First-Person Animation: ICARUS features meticulous, physics-based first-person animations for crafting, chopping wood, and mining. This grounded animation style heavily contributes to the feeling of physical labor and survival.
- Cooperative Multiplayer (Up to 8 Players): The game is designed from the ground up for co-op. Playing with a team allows for role specialization (e.g., one player focusing on logging, another on mining, another on cooking) which is almost necessary for surviving the higher-level, longer-duration prospects.

Tips for Beginners
The learning curve in ICARUS can be brutal for new prospectors. The combination of time limits, hostile wildlife, and complex crafting trees can easily lead to failed missions. To help you survive your first few drops, keep these practical tips in mind:
- Over-Prepare for the Storm: The first storm usually hits around the 45 to 60-minute mark of a prospect. Do not wait until you see lightning to build a shelter. As soon as you land, prioritize building a small, enclosed structure with a door and a bedroll. Later, make crafting a lightning rod an absolute priority to protect your main base.
- Invest in the Mortar and Pestle Early: Before you even think about building a forge, craft a mortar and pestle. It allows you to craft essential survival consumables like medicinal tea (which heals broken bones, a very common injury) and fiber bandages, keeping you alive while you gather the heavier resources needed for advanced crafting.
- Always Track the Dropship Timer: It is incredibly easy to lose track of time while deep in a cave mining resources. When your timer hits the 30-minute mark, stop what you are doing and head back to the landing zone. The dropship will not wait for you, and running across the map carrying heavy ore while the clock ticks down is a guaranteed way to lose everything.
- Understand the Weight System: ICARUS features a strict, physics-based weight system. If your inventory is too heavy, you will literally not be able to move, or you will move so slowly that you will exhaust yourself just walking. Build a wooden sled as soon as possible to transport heavy loads like ore and logs, and leave non-essential gear behind when going on resource runs.
- Focus on Bedrolls, Not Beds: While beds allow you to set a respawn point, they are expensive early on. Bedrolls are cheap and serve a vital secondary function: they act as fast-travel points. If you are exploring and want to return to your base, drop a bedroll, die intentionally (or respawn at your main bed), and you can fast-travel back to that bedroll location later.
- Do Not Ignore the Talent Tree: Whenever you level up, you gain talent points. Do not hoard them. Invest heavily in the survival and crafting trees early on. Talents that reduce the calories burned while running, increase your yield when chopping trees, or allow you to carry slightly more weight will drastically improve your efficiency and make the early game much less punishing.
- Play with Friends if Possible: While ICARUS can be played solo, it is significantly harder. The game does not scale down its time limits or storm intensity for single players. Playing with even one other person allows you to divide the massive workload of gathering, building, and crafting, making the experience much more enjoyable and considerably less stressful.
FAQ
Is ICARUS strictly a multiplayer game, or can I play it solo?
You can absolutely play ICARUS solo. When selecting a prospect, you can choose to drop by yourself. However, it is important to note that the game is balanced primarily around cooperative play. The time limits, the amount of resources required to complete late-game objectives, and the sheer volume of crafting necessary can make solo play feel incredibly grindy and difficult. If you choose to play solo, it is highly recommended to stick to the shorter prospect durations and bring AI companions (added in later updates) if you have them unlocked.
What happens to my base and items when the mission timer expires?
If you make it to the dropship in time, you keep all the items in your personal inventory, which are transferred back to the orbital station. However, anything left on the ground, in chests, or the physical base structures themselves, are permanently destroyed. The map is essentially wiped clean for your next drop. This is a core mechanic designed to prevent players from stockpiling resources and to keep the gameplay loop fresh and challenging.
Does ICARUS have PvP (Player vs. Player) combat?
No. Following a major pivot during its early access phase, the developers completely removed PvP from ICARUS. The game is now entirely focused on PvE (Player vs. Environment). You will only fight against the wildlife, the elements, and the storm system. There is no risk of other players raiding your base or shooting you while you are trying to mine, making it a great choice for players who want a cooperative survival experience without the toxicity often associated with PvP survival games.
How does the DLC and Chapter system work?
RocketWerkz has structured ICARUS's ongoing development around "Chapters." These are large, free content updates that introduce entirely new biomes, gameplay mechanics, and narrative elements. For example, the first major chapter added the "Arctic" biome, which introduced extreme cold survival mechanics, snowmobiles, and new polar creatures. However, they have also released smaller, paid DLC packs (like the "New Frontiers" DLC) that add cosmetic items and quality-of-life features. The core gameplay updates, though, remain free for all players.
Is ICARUS a live-service game with a battle pass?
No, ICARUS is not a live-service game. There are no battle passes, no seasonal loot grinds, and no microtransactions for gameplay-affecting items. You pay for the base game once, and you have access to all the core survival mechanics and future Chapter updates. The only additional costs are for specific, optional cosmetic DLC packs. This makes it a very consumer-friendly option in the modern gaming landscape, as you are not locked out of new content areas or gear if you choose not to spend more money.






