New Blood Interactive’s 1 (800) 352-9727 tip line is not a lingering April Fools joke, but rather a fully functional, unfiltered feedback loop that has already processed over 1,000 player voicemails. If you are wondering whether to care about this PR stunt, the answer is yes—studio heads are actively listening to pitches, food orders, and requests for bug-fighting games. For players invested in titles like Ultrakill or Gloomwood, calling this number offers a rare, direct line to the developers, completely bypassing the crowded noise of traditional Discord channels and Reddit threads.
The Hidden Utility of a 1990s Tip Line
Most players assume an April 1st announcement is dead on April 2nd. When New Blood unveiled a retro-style telephone tip line featuring in-character messages from voice actor Gianni Matragrano (as the Gloomwood Huntsman) and composer Andrew Hulshult (as the Amid Evil Champion), it looked like standard indie studio meme marketing. You laugh, you retweet, you move on.
That assumption misses the actual decision archaeology behind this system. A month later, the tip line remains active, and the studio confirmed they have listened to over 1,000 voicemails. In modern game development, community management is often a nightmare of endless text streams, toxic forum replies, and fragmented social media threads. By forcing players to pick up a phone and leave a voice message, New Blood introduced intentional friction into their feedback loop. Text is cheap. Voice takes nerve.
This friction acts as an incredibly effective quality filter. The studio isn't just getting standard bug reports; they are receiving highly specific, culturally aware community interactions. On May 1, New Blood shared a recording of a fan pitching a game where you "fight bugs" because it is "all the rage these days." The caller knew exactly what they were doing—playfully nudging a studio famous for retro boomer-shooters and immersive sims to chase a current co-op trend.
For a decentralized indie publisher managing a massive roster of distinct games—Dusk, Faith, Ultrakill, Gloomwood, Fallen Aces, Blood West, Tenebrous Somnia, and an Untitled Classic Fallout-style RPG—a single phone number acts as a unified brand anchor. CEO Dave Oshry and the New Blood team are using this analog bottleneck to figure out exactly who their most dedicated players are. The asymmetry here is massive. You trade the instant gratification of a forum upvote for the absolute certainty that a developer is actually sitting in a room, listening to your voice.

Mastering the Asymmetric Feedback Loop
If you decide to invest time interacting with the New Blood tip line, you need to understand the underlying system. This is not a customer service portal. Do not call this number expecting technical support for a corrupted Blood West save file or to complain about weapon balancing in the latest Ultrakill patch.
Instead, treat the tip line as a meta-game focused on community retention and studio culture. The developers specifically thanked fans for leaving "questions, kind words, food orders, and concern about the status of our refrigerator." That list reveals exactly what the studio values: personality, humor, and parasocial engagement. When you call, you are competing for the studio's attention against hundreds of other voicemails. A concise, in-character joke or a bizarre but polite inquiry about kitchen appliances will always perform better than a ten-minute rant about level design.
The trade-off for players is straightforward. You lose the ability to have a real-time, back-and-forth conversation. You gain the potential to become part of the studio's public narrative. When New Blood publicly shares a voicemail like the "fight bugs" pitch, they are establishing a shared inside joke with their entire player base.
Before you dial 1 (800) 352-9727, write down what you want to say. The system favors brevity. If you are a returning player waiting for the next layer of Hell in Ultrakill or the full release of Fallen Aces, use the line to drop a quick, memorable message that aligns with the grim, retro, or chaotic tone of those specific games. The developers are listening to everything, but they are only going to highlight the calls that understand the assignment.

What You Should Do Next
Stop treating indie studio community channels as traditional customer service desks and start treating them as collaborative spaces. If you want to interact with New Blood, skip the crowded social media replies, figure out a genuinely funny or supportive 15-second message, and leave a voicemail that proves you actually understand the tone of the games you play.


