Quick Facts
- Game Title: The Fuse: Resident Evil Requiem
- Genre: Narrative Puzzle-Adventure / Survival Horror
- Developer: Capcom (internal Tokyo studio)
- Release Date: October 2024
- Platforms: PlayStation 5, Xbox Series X/S, PC (Steam)
- Game Length: 4–6 hours
- Price: $9.99 (Standalone) / Included with Resident Evil Requiem Deluxe Edition
- ESRB Rating: M for Mature (Blood, Violence, Strong Language)

What Makes It Special
The Fuse is a bite-sized, downloadable expansion that serves as both a narrative prologue and a distinct mechanical vignette within the larger Resident Evil Requiem ecosystem. Rather than simply offering more of the same third-person shooting found in the base game, The Fuse strips away the player's arsenal, forcing them to survive using wits, environmental awareness, and a deeply integrated circuit-matching puzzle system.
The defining trait of this expansion is its tight pacing. Every hallway, every locked door, and every scrambled fuse box serves a deliberate purpose. There is no filler combat here; every encounter is a meticulously choreographed dance of resource management and panic. The game successfully captures the claustrophobic dread of classic Resident Evil while utilizing the cutting-edge photorealistic lighting and immersive audio of the RE Engine. It transforms the mundane act of restoring power to a derelict facility into one of the most nerve-wracking experiences in modern survival horror.

How to Play
The Fuse abandons the sprawling, semi-open level design of the main game in favor of a highly linear, pressure-cooker approach. You step into the boots of an Umbrella mercenary tasked with rebooting the sub-level generators of a classified bioweapon facility. Because your weapons have been confiscated, the gameplay loop is fundamentally altered from the base game.
Navigation and Stealth
Movement is entirely crouch-based when navigating dark corridors. You have a limited-use flashlight with a degrading battery that recharges slowly when turned off. You must listen to the highly directional 3D audio cues to track the paths of roaming bioweapons. If an enemy spots you, your only option is to run, break their line of sight, and hide inside designated lockers or under debris. You cannot fight back until the very final sequence of the DLC.
The Fuse System
The core mechanic revolves around restoring power to progress. To open doors or activate elevators, you must interact with fuse boxes. However, these are not simple key-item checks. Each fuse box presents a spatial puzzle where players must rotate, slot, and connect different colored fuses to complete a circuit. The twist is the panic factor: while you are manipulating the fuses in a first-person close-up view, you can still hear the shuffling of enemies in the vents around you. If you take too long, an enemy may interrupt the puzzle, forcing you to drop the fuses and flee.
Resource Scarcity
Ammunition does not exist for the first 80% of the game. Your inventory consists only of a few Green Herbs, a handful of flashbangs used exclusively to blind pursuing enemies, and the fuses themselves. This extreme limitation forces players to treat every single ping on the environmental radar as a lethal threat.

World & Lore
While Resident Evil Requiem takes place in a sprawling gothic castle in Eastern Europe, The Fuse takes players deep underground, exploring the brutalist, concrete sub-levels beneath the estate. This section of the facility was sealed off in the late 1980s following a catastrophic "minor" outbreak.
Setting the Scene
The environment tells a story of panic. Players will find half-eaten rations, abandoned journals detailing the slow descent into madness by the facility's maintenance crew, and makeshift barricades that were ultimately breached. The aesthetic leans heavily into industrial horror—hissing steam pipes, sparking exposed wiring, and the oppressive hum of massive, dormant ventilation fans. The lighting engine is pushed to its absolute limits here, with dynamic shadows cast by your swinging flashlight creating terrifying optical illusions in the peripheral vision.
Connecting to the Main Narrative
Without spoiling the events of the main game, The Fuse acts as a crucial lore bridge. Players experience the exact moment the bioweapon designated as "Subject Requiem" breaks containment. By playing this DLC, players gain context for the main game’s opening hours, understanding precisely why the upper castle levels are in a state of disarray. You witness the hubris of Umbrella’s lower-tier management, who tried to contain a highly volatile organic weapon using nothing but reinforced steel doors and a failing electrical grid.

Getting Started Guide
If you are diving into The Fuse for the first time, preparation and mindset are everything. This is not a power fantasy; it is a survival puzzle. Here is how to get your bearings and make it out alive.
Manage Your Flashlight Ruthlessly
Your flashlight is your best friend and your worst enemy. While it is on, enemies can see you from a much further distance. Keep it off as much as possible. Memorize the layout of rooms while the lights briefly flicker on, and rely on the ambient light spilling from under doors to navigate. Only toggle the flashlight on to scan for fuse box locations or to check for enemies lurking in corners.
Understand the Circuit Logic
The fuse puzzles ramp up in difficulty quickly. Early puzzles simply require matching colors (e.g., red to red). Later puzzles introduce "inverted" fuses that change the polarity of the current, meaning you must route a red wire through a blue inverter to turn it purple to match the receiving node. Take a breath before interacting with the box. Look at the whole grid first, plan your route, and then start moving the fuses. Rushing leads to mistakes, and mistakes cost precious seconds.
Learn the Enemy Tells
There are two primary enemy types in the DLC. The "Stalkers" are blind but highly sensitive to sound. If you are crouching and moving slowly, you can walk right past them. However, if you sprint, step on broken glass, or have your flashlight on, they will immediately investigate. The second type, the "Chargers," are pursuing enemies that only spawn during specific panic events. You cannot hide from Chargers; you must outrun them by vaulting over low obstacles and slamming heavy doors shut behind you.
Scavenge Aggressively
Even though your inventory is small, you should pick up every flashbang you find. Flashbangs are your only defensive tool. A well-timed flashbang will stun a Stalker for up to ten seconds, giving you ample time to slip past or finish a complex fuse puzzle in peace. Do not hoard them out of fear; using them is the intended way to play.
Use the Map's Safety Zones
The in-game map highlights "Safe Rooms" just like the main game. However, in The Fuse, safe rooms do not have typewriters or item boxes. Instead, they emit a high-frequency sonic barrier that enemies cannot cross. If you are being chased and your stamina is depleted, memorize where the nearest safe room is and dive inside. You can use this time to heal, let your stamina regenerate, and plan your next move.
Common Questions
Do I need to play the base Resident Evil Requiem game before playing The Fuse?
No, The Fuse is designed to be playable before or after the main game. Playing it first acts as a prequel that sets up the stakes, while playing it after the main game provides a fascinating "oh, that's what happened here" perspective. However, playing it first is highly recommended for the best narrative impact.
Can I carry over my upgrades and weapons from the main game into The Fuse?
Absolutely not. The DLC deliberately strips you of all main-game progression to enforce its stealth and puzzle mechanics. Your level, infinite ammo unlocks, and premium weapons have no bearing on this expansion. Everyone starts on a level playing field.
What happens if I die during a fuse puzzle?
If an enemy grabs you while you are interacting with a fuse box, it is an instant kill. You will respawn at the last automatic checkpoint, which is usually right before you entered the room. The game is fairly generous with these checkpoints to prevent frustration, though the puzzles themselves will randomize their layouts slightly upon respawning to prevent pure memorization.
How long does it take to beat, and is there a New Game Plus?
A standard playthrough takes about 4 to 6 hours. There is no traditional New Game Plus mode, as there are no permanent upgrades to carry over. However, beating the DLC unlocks the "Speedrun Mode" and the "No Flashbang" achievement challenges for completionists looking to test their mastery of the level layout.
Is there a physical release for The Fuse?
There is no standalone physical release for this DLC. It is available exclusively as a digital download via the PlayStation Store, Xbox Marketplace, and Steam. It is included at no extra cost for owners of the Resident Evil Requiem Deluxe Edition or the upcoming Gold Edition.




