Anime Tactical Simulator [Roblox] Tier List - Best Characters & Builds
Executive Summary
In Anime Tactical Simulator, mastering the meta is less about unlocking every single unit and more about knowing exactly where to invest your hard-earned resources. The game’s gacha system can be punishing, making early-game resource management critical for long-term success. This tier list evaluates the current roster based on three core metrics: base damage output, AoE (Area of Effect) utility, and synergy with late-game defense-shredding builds. The prevailing meta currently favors DPS units that can bypass or heavily damage shielded boss enemies, while traditional tanks have taken a backseat due to the introduction of dodging mechanics and evasion stats. If you are starting out, prioritize pulling for the S-Tier DPS and Support units listed below, as they will carry you through the grueling campaign and infinity tower modes far better than any hyper-tanky frontline ever could.

Best in Slot
These are the undisputed champions of Anime Tactical Simulator. If you manage to pull one of these units, your entire progression trajectory instantly changes. They are the definition of "Best in Slot" for their respective roles, offering game-breaking abilities that outscale everything else currently in the game.
The Infinite Engine: Blade Master Ryuu
Role: Main DPS
Element: Wind
Why they are S-Tier: Ryuu is the ultimate carry unit in the current patch. His primary gimmick revolves around his "Infinite Slash" ability, which triggers consecutive multi-hit attacks every time he lands a critical strike. Because of how the game's internal cooldown system works, stacking Critical Hit Rate and Attack Speed on Ryuu turns him into a perpetual damage machine. He chews through boss health bars in seconds. Furthermore, his Wind element gives him innate advantages against the heavily armored Earth-type enemies that plague the mid-to-late game campaign. Unlike other DPS units that suffer from downtime, Ryuu’s kit provides self-sustain through lifesteal on his critical hits, allowing him to bypass the need for a dedicated healer in most PvE content.
- Best Build: Full Critical Rate until capped, then dump everything into Critical Damage and Attack Speed.
- Ideal Teammates: Any unit that provides Attack Speed buffs or Defense debuffs (like Shadow Assassin Kaede).
The Ultimate Enabler: Celestial Oracle Miko
Role: Support / Buffer
Element: Light
Why they are S-Tier: In tactical games, the unit that makes everyone else better is often more valuable than the raw damage dealer. Miko is exactly that. Her active ability, "Heaven's Blessing," grants a massive 40% boost to both Attack and Move Speed to all allied units on the field for a short duration. More importantly, her passive creates a healing aura that scales off her maximum HP, keeping squishy DPS units alive against incidental AoE damage. What pushes Miko into Best in Slot territory, however, is her Ultimate ability. Upon activation, she resets the cooldowns of all nearby allied units. In a game where burst damage windows are tight, being able to double-dip into your strongest abilities is a completely unparalleled advantage that trivializes some of the hardest boss fights in the game.
- Best Build: Maximum HP and Cooldown Reduction to keep her Ultimate cycling as fast as possible.
- Ideal Teammates: High-burst DPS units like Pyro Mage Ignis or Ryuu who benefit massively from cooldown resets.

Solid Choices
Units in this category are exceptionally strong and will comfortably carry you through all standard content. They might lack the earth-shattering synergy or infinite scaling of the S-Tier picks, but they are reliable workhorses that you will rarely regret putting on the field.
The Burst Artillery: Pyro Mage Ignis
Role: AoE DPS
Element: Fire
Why they are A-Tier: Ignis is the gold standard for clearing waves of enemies. While Ryuu excels at single-target boss damage, Ignis dominates crowd control. His signature move drops a massive meteor on a targeted area, dealing heavy initial damage and leaving a burning DoT (Damage over Time) effect that ramps up based on how many enemies are hit. If you are struggling with the endless horde modes or need to clear a room quickly to avoid a timer, Ignis is your go-to. He falls slightly short of S-Tier because his single-target damage is lackluster, and his long attack animations leave him vulnerable to interruption from fast-moving enemies.
- Best Build: AoE Damage percentage, Base Attack, and some HP to survive stray projectiles.
The Frontline Anchor: Iron Fortress Golem
Role: Tank / Crowd Control
Element: Earth
Why they are A-Tier: Golem is the only traditional tank worth heavily investing in right now. His main draw is his massive natural shield pool and his ability to taunt all enemies in a wide radius, forcing them to attack him. What separates him from lower-tier tanks is his active skill, "Earthquake," which interrupts and stuns all enemies around him. This stun is crucial for buying time for your DPS units to get their skills off. He loses out on a top-tier spot simply because the current endgame meta relies heavily on dodging boss mechanics rather than tanking them, but for 95% of the game's content, Golem is an impenetrable wall.
- Best Build: Max HP, Defense, and Shield Power. Do not worry about damage stats.
The Precision Striker: Shadow Assassin Kaede
Role: Sub-DPS / Debuffer
Element: Dark
Why they are A-Tier: Kaede operates as a fantastic secondary damage dealer who excels at taking out high-priority targets. Her attacks have a high natural critical hit chance, and she applies a "Vulnerability" debuff on the enemies she strikes, increasing the damage they take from all sources by up to 25%. She is incredibly fast, allowing her to reposition quickly to avoid danger. She requires a bit more micromanagement than Ryuu or Ignis, but in the hands of a skilled player placing her behind enemy lines to assassinate backline support enemies, she is devastating.
- Best Build: Critical Damage, Evasion, and Attack Speed to maximize hit-and-run tactics.

Niche Picks
These units are not inherently bad, but they require very specific team compositions, extreme over-investment, or are only useful in a singular game mode. Use them if you love their playstyle, but know that there are generally better options for general progression.
The Slow Sunderer: Frost Knight Glacius
Role: Tank / Controller
Element: Ice
Why they are B-Tier: Glacius relies entirely on slowing down enemies to a crawl and freezing them in place. In theory, this is amazing. In practice, many late-game bosses are entirely immune to crowd control effects. Glacius shines brightly in the early-to-mid game where his freezes can lock down dangerous enemies indefinitely, but once you hit the Infinity Tower, his utility drops off a cliff. His damage is also incredibly low, meaning if he cannot freeze an enemy, he is just taking up a slot on your team that could be used by a DPS unit.
The Budget Healer: Nature Spirit Flora
Role: Healer
Element: Nature
Why they are B-Tier: Flora is a perfectly fine unit if you do not have access to a top-tier buffer like Miko. She provides consistent, single-target healing and a small Nature damage shield. However, in Anime Tactical Simulator, preventive mitigation (killing things before they hit you) and attack buffs are mathematically superior to reactive healing. Flora also struggles with AoE damage scenarios, as she can only heal one target at a time. She is a great placeholder while you build your roster, but you should eventually phase her out in favor of offensive supports.
The Gambler: Lucky Star Chloe
Role: Hybrid DPS/Support
Element: Light
Why they are B-Tier: Chloe’s entire kit is based on RNG. Her attacks have a chance to drop gold coins that buff allies, a chance to do massive explosive damage, and a chance to do absolutely nothing. When her RNG aligns, she can out-damage S-Tier units. When it doesn't, she is practically useless. In a tactical game where consistency is key to beating tight damage checks, relying on Chloe is a massive risk. She is incredibly fun to use in casual play, but not recommended for pushing difficult content.

Underperformers
Do not invest your premium currency, upgrade materials, or skill points into these units. Whether due to outdated kits, terrible stat scaling, or mechanics that simply do not work in the game's current ecosystem, these units will actively hinder your progression.
The Glass Cannon That Shatters: Lightning Ninja Raiden
Role: DPS
Element: Lightning
Why they are C-Tier: Raiden is a classic trap for new players. He looks incredibly cool, attacks incredibly fast, and his lightning strikes look devastating. However, his damage scaling is abysmal. He relies on stacking a "Charge" mechanic to unleash his big hit, but the charge decays over time. By the time he is ready to attack, enemies have either moved out of range or your other units have already killed them. Furthermore, he has the lowest base HP in the game, meaning he will frequently die to a single stray hit. Ryuu does everything Raiden tries to do, but significantly better and safer.
The Stone Wall: Basalt Gargoyle
Role: Tank
Element: Earth
Why they are C-Tier: Basalt Gargoyle is the ultimate example of "too much defense, zero utility." While he has an absurdly high physical defense stat, he has no taunt ability, no crowd control, and no damage reflection. Enemies will simply walk right past him to attack your damage dealers. A tank that cannot hold aggro is completely useless in a tactical simulator. Even early on, you are better off relying on evasion or killing enemies faster than you are trying to hide behind this flying brick.
The Support That Doesn't: Bard of Echoes Lyre
Role: Support
Element: Wind
Why they are D-Tier: Lyre is supposed to be a buffer, but her buffs are mathematically insignificant. Her main ability provides a 5% attack boost to nearby allies. To put that in perspective, a single level-up on a weapon provides more than double that stat increase. Her passive plays a faint melody that has a microscopic chance to stun enemies, but the proc rate is so low that it is practically non-existent. She takes up a valuable team slot and contributes virtually nothing to the battle. Avoid at all costs.
Building Around Your Picks
Understanding individual unit tiers is only half the battle in Anime Tactical Simulator. The game heavily rewards team synergy and proper stat balancing. Here is how you should approach building your teams based on the units you have available.
The Core Team Structure
Regardless of where you are in the game, your active team should ideally follow a 1-2-2 structure: 1 Enabler (Support/Buffer), 2 Frontliners (Tank or Bruisers), and 2 Backliners (DPS). If you are running an end-game burst setup, you can opt for a 2-0-3 structure, dropping tanks entirely for two supports and three glass-cannon DPS units. This is risky but is currently the fastest way to clear timed boss raids.
Stat Prioritization Rules
One of the most common mistakes players make is spreading their upgrade materials too thin. You should absolutely specialize your units. Do not give HP upgrades to your Glass Cannon DPS, and do not waste Critical Hit Chance stones on your Tank. Focus your resources entirely on your top two or three units until they hit their power ceiling. A fully maxed S-Tier unit will carry an entire team of underleveled benchwarmers, but a team of evenly matched, half-leveled B-Tier units will hit a brick wall in the mid-game.
Weapon Synergies
Pay close attention to the weapon passive effects. Giving a high-Attack Speed weapon to Ryuu is obvious, but pairing a "Chain Lightning" weapon with Ignis creates a devastating AoE loop that can clear entire screens in seconds. Conversely, giving a "Lifesteal" weapon to Golem is a waste; give it to Kaede so she can heal herself while applying her vulnerability debuffs behind enemy lines. Always build your weapons to cover the weaknesses of your units rather than doubling down on their existing strengths.
The Evade Meta
Finally, be aware of the rising "Evade Meta." Because late-game boss AoE attacks cannot be tanked through normal means, building Evasion on your DPS units is becoming highly recommended. Getting your evasion stat to around 30-40% on units like Ryuu and Kaede allows them to completely ignore devastating boss mechanics that would otherwise wipe your squad. It is a heavy investment, but if you are stuck on a late-game boss, shifting some of your Critical Damage gems for Evasion gems might be the exact breakthrough you need.





