Warhorse Studios confirmed on May 20, 2026, that it is working on an open-world RPG set in J.R.R. Tolkien’s Middle-earth. The announcement, made via X, ends months of speculation. No gameplay details, title, or release window were shared. What players can safely infer: Warhorse’s trademark systems-driven design, historical authenticity (now fantasy), and a likely “humble schmuck” protagonist rather than an Aragorn power fantasy. This article distills the single confirmed fact, the credible inferences from Warhorse’s track record, and the concrete steps you can take to stay informed.
The Single Confirmed Fact
Warhorse Studios is developing an open-world RPG set in Middle-earth. This was posted on the studio’s official X account on May 20, 2026, and independently reported by PC Gamer’s Joshua Wolens (source: pcgamer.com). No other details — title, engine, protagonist, timeline — were released. The game is believed to be in early pre-production, as Warhorse also confirmed it’s working on another Kingdom Come title, splitting its resources.
The only other public signal: In a PC Gamer interview, creative director Prokop Jirsa declined to discuss future projects. Inference: The studio is still staffing and prototyping. A 2028–2030 release window is plausible but entirely speculative.

What Warhorse’s Design DNA Tells Us
Warhorse built its reputation on Kingdom Come: Deliverance (2018) and its 2025 sequel, PC Gamer’s Game of the Year. The studio’s core tenets:
- Systemic simulation: NPCs have daily routines, hunger, and reactions to player actions.
- Historical (now mythological) fidelity: The original game obsessed over 15th-century Bohemian arms and social structures. For Middle-earth, expect similar research into Tolkien’s languages, timelines, and cultural nuances.
- Friction over hand-holding: The designers deliberately avoid removing frustration. Combat is skill-gated, quests rarely spoon-feed waypoints.
- Lowborn protagonist: Henry from Kingdom Come is a blacksmith’s son. Warhorse’s new creative directors have indicated they prefer “a relatively humble schmuck in the thick of great events” rather than a pre-existing hero (per PC Gamer). Do not expect a Gandalf or Aragorn sim.
Hard-stop verdict: If you hated Kingdom Come’s unforgiving start, this won’t be a casual tour through the Shire.

Why Existing Middle-earth Games Don’t Set the Template
The SERP consensus — especially from gaming news aggregators — often lumps any upcoming Tolkien game with Shadow of Mordor / Shadow of War. That comparison fails because:
- Shadow of Mordor uses the Nemesis System, a combat-focused action game loop. Warhorse builds dialogue, stealth, and interactive simulations with equal weight.
- Monolith’s games are power fantasies (Talion is a ranger with wraith abilities). Warhorse’s protagonist will likely be weaker than most orcs.
- The Lord of the Rings Online is a 2007 MMO; its mechanics are dated. Warhorse is making a single-player (or limited co-op) RPG with modern physics and AI.
Reasoned inference: Warhorse’s Middle-earth will feel closer to a hardcore survival RPG than an action-adventure. Expect to manage supplies, reputation, and injury.

How to Follow the Game Now
Since no demo, trailer, or official site exists, here’s what you can do right now:
- Follow Warhorse Studios on X — they broke the news there and will likely release concept art or hiring posts first.
- Monitor PC Gamer, IGN, and Eurogamer for interviews with Prokop Jirsa or other leads.
- Play Kingdom Come: Deliverance 2 (2025) to experience Warhorse’s current design philosophy. It’s the best predictor of the Middle-earth game’s core loop.
- Read Tolkien’s Silmarillion — the game’s timeline is unknown, but Warhorse may draw from the First or Second Age to avoid retreading movie territory. Inference: a Third Age game would compete with existing licensed titles; Warhorse might prefer earlier, less-explored eras.
- Ignore clickbait — any article claiming to know the combat system, release date, or voice cast before a formal announcement is fabricated. We name no names.
Self-correction: I previously wrote “expect a 2027 release” in an earlier draft. That was based on an unverified rumor. The studio has shared no timeline; the safest bet is “when it’s done.”

Common Questions Players Are Asking
Will the game be connected to the Peter Jackson films?
Not necessarily. Warhorse owns the game rights to Tolkien’s literary works (via a license agreement not publicly detailed), but the film rights are separate. The game may use book-accurate descriptions rather than movie designs. Expect no Elijah Wood likeness.
Can I play as an Elf or Dwarf?
Unknown. Warhorse’s previous games let you play only one character (Henry). A racial-choice system would be a departure. Inference: if the game focuses on a single humble protagonist, human is most likely. However, a class system with cultural backgrounds (Rohirrim, Gondorian, etc.) is possible. Wait for official news.
Will there be dragons or Balrogs?
Tolkien’s legendarium includes dragons and Balrogs, but Warhorse’s design philosophy avoids super-powerful enemies unless the player can logically overcome them via skill or cleverness. A Balrog encounter, if present, would likely be an escape sequence rather than a boss fight. This is speculation; no enemy roster is confirmed.
Is this the same as the unannounced Kingdom Come 3?
No. The X post explicitly says Warhorse is working on another Kingdom Come game and a Middle-earth RPG. They are separate projects. The Middle-earth RPG is not a reskin of Kingdom Come.
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The Only Reasonable Takeaway
Warhorse’s Middle-earth is vaporware until we see gameplay. The single confirmed fact — that it exists — is enough to excite fans of systems-driven RPGs. The studio has never shipped a bad game, but it has also never shipped a game with magic, elves, or a world map larger than medieval Bohemia. The risk is that the formula doesn’t translate. The opportunity is a genuinely novel take on Tolkien that treats Middle-earth as a living, unforgiving place rather than a theme park. Stay skeptical. Stay subscribed to real reporting. Ignore fake leaks.
Article produced from sourced reporting: PC Gamer, Joshua Wolens, “The rumours were true: Kingdom Come studio is working on an RPG set in Tolkien's Middle-earth,” May 20, 2026. No first-hand knowledge of Warhorse’s internal development.



