IO Interactive Just Confirmed Two Major Games Are Almost Done—Here's Why That Actually Stresses the Timeline
IO CEO Håkan Abrak revealed that Project 007 and the studio's unannounced fantasy RPG are "very, very far" along. The real headline? IO is attempting to ship two foundational "platform" games simultaneously—something Abrak himself admits is "very, very hard"—while already signaling a return to Hitman immediately after. For players, this means two potential blockbusters incoming, but also a studio spreading its creative bandwidth across three distinct universes with no overlap in tone, mechanics, or audience expectations.

What Actually Got Confirmed (And What "Very, Very Far" Really Means)
Abrak's comments in interviews with outlets including IGN and Eurogamer nail down concrete status for both projects. Project 007 remains in active development with no confirmed release date or title. The fantasy RPG, announced in 2023 and still unnamed, has progressed substantially despite IO building "a whole new system and game" for Bond in parallel. Abrak explicitly frames both as platform-building exercises—new core loops, new foundations, not sequels iterating on existing tech.
This matters because IO's entire reputation rests on one trick: Hitman's social stealth sandbox, refined over two decades. Bond represents a hard pivot to cinematic stealth-action with narrative urgency. The fantasy RPG presumably abandons grounded realism entirely. Three platforms. Three audiences. One Copenhagen-based studio with satellite offices.
Here's the hidden variable most coverage misses: platform fatigue inside a single studio. Abrak notes they "chose to do two of those at the same time." That's not a boast. In game development, building one foundational tech stack drains senior engineering talent for years. Two concurrent builds means competing resource demands during the most fragile phase—pre-production through first playable. The fantasy RPG being "far along" now likely required Bond's pipeline to stabilize first, or vice versa. Neither got full focus at the critical architecture stage.
The trade-off is asymmetrical. Bond gets the marketing push as a licensed property with external stakeholders (MGM, Amazon). The fantasy RPG, wholly owned by IO, can slip silently. Players excited for original IP should watch whether Abrak's "very, very far" translates to a 2026 reveal or gets buried under Bond's post-launch support and the teased Hitman return.
What remains unknown: the fantasy RPG's genre positioning (MMO? Single-player? Live service?), platforms, or any release window. No title. No footage. "Very, very far" is deliberately vague—could mean vertical slice complete, could mean production wrapping. In an industry where "far along" has preceded multi-year delays (see: Starfield, Cyberpunk 2077 pre-reveal), this is status confirmation, not timeline commitment.

Why the Hitman Tease Complicates Everything
Abrak's closing comment—"We're looking forward to getting into the weeds with Hitman again"—lands as fan service but reads as capacity warning. IO has sustained Hitman: World of Assassination since 2016 with freelance targets, seasonal content, and the roguelike Freelancer mode. "Getting into the weeds" suggests a full sequel or major reinvention, not mere maintenance.
The judgment call: three active pillars is unusual for a studio of IO's size. For context, IO employed roughly 200 staff pre-2020 expansion; they've grown significantly but remain mid-tier compared to Ubisoft's 20,000+ or even Arkane's Lyon/Austin split. Hitman 3 shipped in 2021. Bond was already deep in production. The fantasy RPG entered alongside it. Now Hitman wants attention again.
This creates a staffing whirlpool. Senior designers who solved Bond's "what color car would Bond never drive" problems (actual reported meetings per PC Gamer's coverage) can't instantly pivot to fantasy spell systems or Hitman social stealth refinements. Institutional knowledge fragments. The 2016-2021 Hitman trilogy benefited from sustained focus; the 2023-2026 period has been deliberately divergent.
For players, the practical impact is release spacing. Once Bond launches, if the fantasy RPG follows in 2027, Hitman likely waits until 2028 or later. Alternatively, IO rushes Hitman to maintain franchise momentum, stretching teams thin. The third option—acquisition or partnership to expand capacity—hasn't materialized despite IO's independence being a repeated talking point.
Watch next: post-launch job postings. If IO aggressively hires for unannounced projects post-Bond, the fantasy RPG and Hitman may run parallel again. If hiring stays flat, something gets delayed or scaled down.

What Players Should Actually Do With This Information
Don't preorder based on Abrak's optimism. Do watch for Project 007's eventual date announcement and set a calendar reminder for six months post-launch—that's when fantasy RPG details typically emerge if the project genuinely nears completion. If silence continues past holiday 2026, "very, very far" meant something looser than it sounded.
The non-obvious move: treat IO's three-project claim as a portfolio bet, not a promise. Studios announce multi-game pipelines to attract investment and talent. Execution lags. Remember that this same fantasy RPG was announced in 2023 with no title, no concept art, no genre specifics. Three years later, same opacity. Progress? Absolutely. Imminent? Abrak never said that word for this project.
For Hitman veterans, the signal is clearer than the fantasy RPG's. "Getting into the weeds" implies pre-production or early concepting, not active development. Expect 2028 earliest for a new Hitman entry, possibly longer if Bond underperforms and requires salvage support. The World of Assassination platform will likely receive freelance targets to bridge the gap—low-cost content maintaining engagement without engineering heavy lifting.
The one decision shortcut: if you only follow one IO project, follow Bond's commercial performance. It determines resource allocation for everything else. Licensed games carry revenue-sharing burdens but also marketing muscle. A hit funds fantasy RPG acceleration and Hitman revival. A miss triggers contraction. Abrak's simultaneous-build bravado only works with sustained success.

The Bottom Line
IO Interactive wants you to believe it's a three-franchise powerhouse. The reality is closer to a studio completing two risky platform builds while verbally committing to a third before either ships. That's ambitious. It's also how overextension happens. The smart play isn't celebrating Abrak's confidence—it's tracking whether Project 007's eventual launch is polished enough to justify the distraction, and whether the fantasy RPG gets a name before 2026 ends. No name, no date, no trust in "very, very far."








