Knockout [Roblox] Tier List - Best Characters & Builds
Tier List Overview
In Knockout on Roblox, winning isn't just about who clicks the fastest; it is a calculated game of physics, spacing, and hitbox manipulation. Because the game features a shared weapon pool that any player can pick up, ranking individual weapons provides the most consistent and valuable metric for climbing the ranked ladder. This tier list ranks the absolute best weapons in the current meta based on a combination of raw damage output, knockback consistency, combo potential, and frame data. Understanding which weapons are strictly better than others allows you to control the map, deny your opponents their best tools, and secure eliminations with surgical precision. Whether you are playing casual Box Fights or sweating in high-level ranked arenas, knowing what to pick up—and what to leave on the ground—is the first step to dominating the lobby.

S Tier
S Tier weapons are the undisputed kings of Knockout. These items define the competitive meta due to their flawless synergy with the game's mechanics. They offer overwhelming advantages in almost every scenario, boasting high damage, excellent range, and devastating knockback that makes recovering from a hit nearly impossible. If you see one of these on the map, you should drop whatever you are holding to secure it immediately.
- The Sword: The ultimate poking and spacing tool in Knockout. The Sword boasts an incredibly fast swing speed and a deceptively long hitbox that allows you to safely snipe enemies from outside their melee range. What truly elevates it to S Tier, however, is its dash mechanic. The directional dash not only provides excellent mobility for dodging incoming attacks but can also be used to aggressively close the gap or selfishly steal eliminations. Its ability to seamlessly weave into aerial combos makes it a constant threat that forces opponents to play defensively.
- The Rocket Launcher: This is the pinnacle of burst damage and area denial. A direct hit from the Rocket Launcher will send opponents flying to the edge of the map, often securing an instant knockout. Even if you miss, the resulting explosion creates a deadly shockwave that disrupts enemy movement and destroys their combos. It is the ultimate equalizer in chaotic free-for-all matches, capable of wiping out multiple clustered enemies with a single, well-placed shot. Mastering the arc and travel time of the rockets is a guaranteed way to increase your win rate.
- The Shotgun: In a game where players are constantly jumping and weaving, precise timing is everything. The Shotgun dominates close-quarters combat by offering massive burst damage with a wide spread. It is the ultimate panic button and the best tool for punishing overly aggressive opponents who try to rush you down. Landing a full blast at point-blank range deals catastrophic knockback, instantly turning a defensive situation into a lethal counter-attack. In the hands of a player with good aim, the Shotgun is completely unmatched at close range.

A Tier
A Tier weapons are exceptionally strong and form the backbone of most high-level loadouts. While they might lack the overwhelming, map-warping power of S Tier picks, they are incredibly reliable, versatile, and lethal when used correctly. These weapons reward players who understand fundamental mechanics like timing, spacing, and edge-guarding.
- The Slingshot: Often underestimated by newer players, the Slingshot is a masterclass in sustained harassment and edge-guarding. It fires high-velocity projectiles with a fast fire rate, allowing you to constantly chip away at an opponent's damage percentage from a safe distance. When an enemy is trying to recover from the edge of the map, the Slingshot becomes a nightmare, easily knocking them back into the void. Its only downside is its lower per-hit knockback compared to heavy firearms, requiring you to land multiple shots before securing a kill.
- The Bat: If you prefer a grounded, heavy-hitting playstyle, the Bat is your best option. It functions as a slower, much heavier version of the Sword. The Bat's sweet spot—located right at the tip of its swing—deals absolutely massive knockback, capable of eliminating medium-damaged opponents in a single hit. It is an incredible tool for reading dashes and punishing whiffed attacks. However, its sluggish swing speed leaves you highly vulnerable if you miss, meaning it requires excellent predictive skills rather than pure reaction time.
- The Grenade Launcher: The Grenade Launcher excels at controlling the battlefield. Unlike the Rocket Launcher, which is meant for direct hits, this weapon bounces projectiles off the ground and walls, allowing you to bombard corners and force enemies out of hiding spots. It is phenomenal for setting up traps and controlling vertical space. The explosions deal high damage and apply strong upward knockback, making it incredibly easy to juggle opponents in the air. The bounce mechanic takes practice to master, but once learned, it makes you a constant, inescapable threat.

B Tier
B Tier consists of decent, highly usable weapons that simply fall short of the upper echelons due to specific, glaring limitations. These items can absolutely win you a match if you build a strategy around them, but they are generally outclassed by the tools in S and A Tier. You should pick these up if there are no better options available, but you should actively seek to replace them as the match progresses.
- The Boomerang: The Boomerang is a fun weapon with a unique gimmick: it comes back to you after you throw it, potentially dealing damage on both the forward and return trips. This gives it excellent horizontal coverage and makes it surprisingly good at catching rolling opponents. However, the return trajectory is highly predictable, and skilled players will easily block or dodge it. Furthermore, its damage output is relatively low, meaning you rely heavily on landing both hits of the throw to make it worthwhile. It lacks the burst potential needed to consistently secure knockouts against good players.
- The Taser: The Taser is a high-risk, high-reward melee weapon that operates at an extremely close range. Its main draw is its stunning effect, which briefly locks the opponent in place, opening them up for a free combo or a devastating follow-up attack. The problem is its abysmal range. To hit an opponent with the Taser, you have to practically be standing inside their hitbox, which usually means trading blows. In a game where spacing is paramount, the Taser's requirement to put yourself in extreme danger makes it an inconsistent choice compared to the Sword or Bat.
- The Dynamite: Dynamite functions as a makeshift explosive, offering a strong blast radius and good knockback. The advantage of Dynamite over guns is that you can throw it while moving, allowing for highly unpredictable, off-angle throws. You can also cook it slightly before throwing to reduce the enemy's reaction time. Unfortunately, the long fuse time gives observant opponents plenty of time to run away, and the arcing throw can be wildly inaccurate at longer ranges. It is a decent panic weapon, but ultimately too situational to rank any higher.

C Tier
C Tier weapons are situational at best and outright liabilities at worst. These are the items you should actively avoid picking up unless you are specifically messing around in a casual lobby. They suffer from terrible damage numbers, awful hitbox registration, or mechanics that actively hinder your own movement. Picking up a C Tier weapon when there is an A Tier weapon on the other side of the map is a massive misplay.
- The Banana Peel: The Banana Peel is a pure gimmick weapon with incredibly niche applications. When thrown, it creates a slippery hazard that causes opponents to trip and fall. In theory, this sets up a free hit. In practice, the area of effect is tiny, and placing it effectively requires you to predict exactly where an opponent will walk several seconds in advance. Any competent player will simply jump over it or walk around it. You are essentially wasting a weapon slot on a trap that almost never works against anyone with more than a few hours of playtime.
- The Paper Airplane: This is arguably the worst weapon in the game. The Paper Airplane is a projectile that deals pitiful damage and has almost zero knockback. Its only claimed benefit is its high flight speed, but because it does virtually nothing when it hits, there is no reason to ever throw it. It is completely useless for securing eliminations and offers no utility like stun or area denial. If you pick up a Paper Airplane, you are essentially playing the game with one less weapon than your opponent.
- The Paint Bucket: The Paint Bucket is another utility item masquerading as a weapon. When thrown, it splashes a puddle of paint on the ground that causes players to slide. Much like the Banana Peel, the crowd-control effect is minimal, and the item deals no direct damage. The startup animation for throwing it is painfully slow, leaving you wide open to attack. You are much better off using virtually any other item in the game to control space, making the Paint Bucket a total trap.
How to Use This Tier List
Understanding the rankings is only half the battle; applying them correctly during a match is what separates good players from great ones. Knockout is a highly dynamic game, and your success will depend heavily on how you interact with the weapon spawning system and the unique physics of the map. Here are the key principles to keep in mind when utilizing this tier list to improve your gameplay.
Map Control is Everything
Weapons do not spawn randomly; they appear in designated locations around the map at regular intervals. You should memorize the spawn points for S Tier and A Tier weapons and make it your primary objective to control those areas. If you know a Rocket Launcher spawns in the center of the map every fifteen seconds, you should position yourself nearby as the timer winds down. Denying your opponent access to top-tier weapons is just as important as securing them for yourself. If you cannot grab the weapon, simply watching where it spawns and immediately engaging the opponent before they can pick it up is a viable strategy.
Adapt to the Spawn Economy
Do not fall into the trap of blindly following this tier list if the game state demands flexibility. For example, if you are holding a Shotgun (S Tier) and a Slingshot (A Tier), but a Sword (S Tier) spawns right in front of you, you should generally leave it alone. Picking up the Sword would force you to drop one of your current top-tier weapons, leaving it on the ground for your opponent to steal. The tier list is a tool for evaluating the relative power of items, but you must also consider the opportunity cost of swapping your loadout mid-fight.
Play to Your Weapon's Strengths
Every weapon on this list demands a slightly different approach to movement and spacing. If you secure a Rocket Launcher, your entire goal should be to create distance between you and your opponent, using the explosive splash to keep them away. Conversely, if you are forced to use a Taser (B Tier) or a Bat (A Tier), you must play aggressively, using dashes and jumps to force your way into close quarters. Do not take a Sniper-style fight with a Slingshot when you are holding a Shotgun. Let your weapon dictate your pacing, and you will naturally find more success.
Stay Aware of Patch Updates
Like all live-service Roblox games, Knockout is subject to balance patches that can shift the meta overnight. Developers may adjust the knockback values of the Sword, reduce the blast radius of the Rocket Launcher, or unexpectedly buff a low-tier weapon like the Boomerang. While this tier list accurately reflects the current state of the game, you should always pay attention to patch notes and be willing to re-evaluate your assumptions. A weapon's tier placement is not permanent; it is a fluid reflection of the game's ever-changing mathematical baseline. Keep an open mind, stay adaptable, and you will consistently stay ahead of the competition.





